The Yellow King

Feb 20, 2020

The Yellow King Roleplaying Game is a Tabletop RPG written by Robin Laws and published by Pelgrane Press in 2018, using a modified version of the GUMSHOE system. Inspired by Robert W. Chambers' short story collection The King in Yellow, it pits the characters, through multiple selves and timelines against the reality-altering horror of the eponymous play. A dark horror MMO inspired by the writings of H. Infinite dungeon exploration, boss raids, guilds, PvP, leaderboards, and the destruction of yo. The King In Yellow usually takes the form of a gigantic human dressed in tattered yellow robes, occasionally with wings or a halo. It usually wears the Pallid Mask which conceals the hideousness of its appearance. Worship of this being has increased dramatically in recent years, and many artists and intellectuals have fallen under the King's sway.


  • Packed with symbolism, psychology, and serial murder, the HBO show True Detective has inspired countless theories about the true identity of the Yellow King—the ringleader behind the mysterious.
  • First, I love Mysterious Package Company and would recommend to friends without hesitation. I ordered the King in Yellow experience, and the box, and contents were all meticulous, gorgeous pieces. My only disappointment was the lack of puzzles. I had expected more puzzles, and there was really only one included in this experience.
This guide will give new players a general idea of how the game is played, and things to focus on.

Guide for Newbies


Getting Started


When you first open The Yellow King you will be asked to make an account. This process is very quick, and can be mostly done (besides the e-mail verification) within the game itself. The account name you choose here will be your characters name in the game.
Upon loading into the game, you will be in the middle of a field, this is called the Overworld. This map isn't very large, but there are a lot of places to go from it, and there are monsters spawns so be careful. Around the edge of the Overworld, there are blue portals. These will take you to various mini-dungeons. In one section of the Overworld, there are three 'Gates' labelled 'Solo' 'Guild' and 'Group'. These are the endless actual dungeons.
You will notice on the top left of your screen, you have a set amount of Coins and Runestones. These are the two types of currency available currently in The Yellow King.
The yellow king true detectiveOn the bottom right you will notice your weapon and trinket inventory. This is where the items you are wearing will appear.
In between the gates for the Solo/Guild dungeons there is a chest that you can use. This is your storage. Your Storage inventory, and Character inventory can both be expanded using Coins or Runestones. (Runestones for Trinket Equip slots, Gold for Weapon Equip slots, and storage slots)
This author highly recommends getting as many trinket equip slots as possible at the beginning. Then work on storage for trinkets.

Mini-Dungeons


These dungeons aren't long, might not have a boss, and might not even have treasure. They will be updated at a later date I'm sure to make them more immersive, but for now I would use them to practice mechanics like getting used to jumping, the camera angle, combat, etc. before you go into the actual dungeons.

Actual Dungeons


Each player has a set amount of lives in the Solo dungeon, and each Guild/Group has a set amount in their respective dungeons. Once the lives reach 0, you will no longer be able to respawn in the dungeon, and must leave. When you leave, the dungeon will reset to the first room, and your life count will reset. Allowing you to try and get further, or take a different path. Every day the dungeon layout resets to a random one, and the leaderboards are refreshed.
At the beginning of all 3 dungeons, there is 3 weapon racks in the main room, and 5 or 6 barrels of food. These are useful at first for trying out different weapons, and later on, for refilling your health after running through a bunch of rooms.
The items you get throughout the actual dungeons are scaled, so for roughly every 10 character levels you should go 10 rooms out or so. Higher level trinkets can give good amounts of skills, if you are having trouble finding them, go further out from the center room (Marked by a star).

Breakables


There are a lot of breakable items in The Yellow King, these include Walls, Barrels, Vases, Chests, Weapon Racks, Rune Pillars, and Cooking Spits.
Certain walls can be broken, you can tell which by the about to cave in look, and the fact that they make a sound when you hit them. Be sure to take note of what it looks like when you find one, as they all look similar. Behind these walls can be Hidden Shops, which sell items for Runestones, or just loot in the form of breakable barrels, chests, weapon racks, pots and Rune Pillars (These are black with glowing red Runes on them). Weapon Racks and Chests have a chance to be Mimics, however they will still drop their loot upon defeat.
Rune Pillars, Pots, and Barrels can drop Runestones or Gold.
Barrels of Food and Food Spits will drop food to heal the player.
Barrels of Weapons will drop a random weapon.

Weapons and Weapon Stats


Throughout your adventuring you will find various weapons (+1 green items, +2 blue items, and +3 yellow items). These weapons will require certain skills in order to be used. All the gray items in the game don't require skills, but they will tell you what skills you should look for if you want to use the upgraded version of that weapon.
An example is a Heavy Spear +1, this green item requires +20 polearm, +20 slashing, and +20 two hand skill. These skills can be increased via trinkets.
Trinkets found in the game have 2-3 stat lines, and will give skill amounts, but these are random and the 3 stats might not mesh well together. For example you could have +2% shield damage, +26 Two Hand Skill, and +16 Ranged Skill on one piece. At the beginning of the dungeon, most trinkets will be green or white, and will give 10 or less to a certain skill. Finding higher level trinkets gives higher level bonuses. To find these you must be exploring past the 10th room, minimum, probably closer to the 15th or 20th.
In order to use the Heavy Spear +1 from above, I had to find 3 different trinkets, each one giving the minimum of +20 to one of the skills required. My luck was also not good so I wasn't able to use it until level 17.

Misc. Info


Holding a weapon attack charges it up, and each weapon has unique charge attacks.
Hitting G will drop your currently selected weapon, careful.
Hitting Tab in a dungeon will show you a map of your progress (you can also click your minimap).

The Yellow King Games And Hobbies


You can use /1, /2, /3, /4 to change through the chat channels.
It's easiest to run up to a person you want in your party, hit F to inspect them, then click invite to invite them to your group (same for guilds).
Don't stress too much about keeping weapons, they're not that hard to find and take up a lot of room.
The middle mouse button will throw your current weapon, but worry not, it will automatically come back after a little bit.
Hitting Shift and a direction will roll in that direction.
Hitting Shift then Jump is a fast way to travel. Using Crouch when Jumping allows for higher jumps.
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The King in Yellow
AuthorRobert W. Chambers
CountryUnited States
LanguageEnglish
GenreDecadent literature, horror, supernatural
PublisherF. Tennyson Neely
Publication date
1895
Media typePrint
Pages316

The King in Yellow is a book of short stories by the American writer Robert W. Chambers, first published by F. Tennyson Neely in 1895.[2] The book is named after a play with the same title which recurs as a motif through some of the stories.[3] The first half of the book features highly esteemed weird stories, and the book has been described by critics such as E. F. Bleiler, S. T. Joshi and T. E. D. Klein as a classic in the field of the supernatural.[3][4] There are ten stories, the first four of which ('The Repairer of Reputations', 'The Mask', 'In the Court of the Dragon', and 'The Yellow Sign') mention The King in Yellow, a forbidden play which induces despair or madness in those who read it. 'The Yellow Sign' inspired a film of the same name released in 2001.

The British first edition was published by Chatto & Windus in 1895 (316 pages).[5]

Stories[edit]

The first four stories are loosely connected by three main devices:

  • A play in book form entitled The King in Yellow
  • A mysterious and malevolent supernatural and gothic entity known as the King in Yellow
  • An eerie symbol called the Yellow Sign

These stories are macabre in tone, centering, in keeping with the other tales, on characters who are often artists or decadents, inhabitants of the demi-monde.

The first and fourth stories, 'The Repairer of Reputations' and 'The Yellow Sign', are set in an imagined future 1920s America, whereas the second and third stories, 'The Mask' and 'In the Court of the Dragon', are set in Paris. These stories are haunted by the theme: 'Have you found the Yellow Sign?'

The weird and macabre character gradually fades away during the remaining stories, and the last three are written in the romantic fiction style common to Chambers' later work. They are all linked to the preceding stories by their Parisian setting and their artistic protagonists.

List of stories[edit]

Illustration of Tessie in 'The Yellow Sign', from a 1902 edition of the book

The stories in the book are:

  • 'The Repairer of Reputations' – A weird story of egotism and paranoia which carries the imagery of the book's title.
  • 'The Mask' – A dream story of art, love, and uncanny science.
  • 'In the Court of the Dragon' – A man is pursued by a sinister church organist who is after his soul.
  • 'The Yellow Sign' – An artist is troubled by a sinister churchyard watchman who resembles a coffin worm.
  • 'The Demoiselle d'Ys' – A ghost story, the theme of which anticipates H. G. Wells' 'The Door in the Wall' (1906).[6]
  • 'The Prophets' Paradise' – A sequence of eerie prose poems that develop the style and theme of a quote from the fictional play The King in Yellow which introduces 'The Mask'.
  • 'The Street of the Four Winds' – An atmospheric tale of an artist in Paris who is drawn to a neighbor's room by a cat; the story ends with a tragic touch.
  • 'The Street of the First Shell' – A war story set in the Paris Siege of 1870.
  • 'The Street of Our Lady of the Fields' – Romantic American bohemians in Paris.
  • 'Rue Barrée' – Romantic American bohemians in Paris, with a discordant ending that playfully reflects some of the tone of the first story.

The play called The King in Yellow[edit]

The fictional play The King in Yellow has at least two acts and at least three characters: Cassilda, Camilla and 'The Stranger,' who may or may not be the titular character.

Chambers' story collection excerpts some sections from the play to introduce the book as a whole, or individual stories. For example, 'Cassilda's Song' comes from Act 1, Scene 2 of the play:

Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.
Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.
Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.[7]

The short story 'The Mask' is introduced by an excerpt from Act 1, Scene 2d:

The Yellow King True Detective

Camilla: 'You, sir, should unmask.'
Stranger: 'Indeed?'
Cassilda: 'Indeed it's time. We have all laid aside disguise but you.'
Stranger: 'I wear no mask.'
Camilla: (Terrified, aside to Cassilda.) 'No mask? No mask!'[8]

It is also stated, in 'The Repairer of Reputations,' that the final moment of the first act involves the character Camilla's 'agonized scream and...awful words echoing through the dim streets of Carcosa.'[9]

All of the excerpts come from Act I. The stories describe Act I as quite ordinary, but reading Act II drives the reader mad with the 'irresistible' revealed truths. 'The very banality and innocence of the first act only allowed the blow to fall afterward with more awful effect.' Even seeing the first page of the second act is enough to draw the reader in: 'If I had not caught a glimpse of the opening words in the second act I should never have finished it [...]' ('The Repairer of Reputations').

Chambers usually gives only scattered hints of the contents of the full play, as in this extract from 'The Repairer of Reputations':

He mentioned the establishment of the Dynasty in Carcosa, the lakes which connected Hastur, Aldebaran and the mystery of the Hyades. He spoke of Cassilda and Camilla, and sounded the cloudy depths of Demhe, and the Lake of Hali. 'The scolloped tatters of the King in Yellow must hide Yhtill forever,' he muttered, but I do not believe Vance heard him. Then by degrees he led Vance along the ramifications of the Imperial family, to Uoht and Thale, from Naotalba and Phantom of Truth, to Aldones, and then tossing aside his manuscript and notes, he began the wonderful story of the Last King.

A similar passage occurs in 'The Yellow Sign', in which two protagonists have read The King in Yellow:

Mmo

Night fell and the hours dragged on, but still we murmured to each other of the King and the Pallid Mask, and midnight sounded from the misty spires in the fog-wrapped city. We spoke of Hastur and of Cassilda, while outside the fog rolled against the blank window-panes as the cloud waves roll and break on the shores of Hali.

Influences[edit]

Chambers borrowed the names Carcosa, Hali and Hastur from Ambrose Bierce: specifically, his short stories 'An Inhabitant of Carcosa' and 'Haïta the Shepherd'. There is no strong indication that Chambers was influenced beyond liking the names. For example, Hastur is a god of shepherds in 'Haïta the Shepherd', but is implicitly a location in 'The Repairer of Reputations', listed alongside the Hyades and Aldebaran.[10]

Brian Stableford has pointed out that the story 'The Demoiselle d'Ys' was influenced by the stories of Théophile Gautier, such as 'Arria Marcella' (1852); both Gautier and Chambers' stories feature a love affair enabled by a supernatural time slip.[11]

In Raymond Chandler's 1938 detective story, also titled 'The King in Yellow', the protagonist says 'The King in Yellow. I read a book by that title once.'

The first season of HBO's True Detective television series revolves around a string of crimes committed by the elusive 'Yellow King' with Carcosa also being mentioned on numerous occasions. Black stars are also prominent in reference and imagery during the series.

The Yung Lean song 'Yellowman' references The King in Yellow, using the lyric 'I'll be your yellowman, Carcosa land.'

In his 1984 novel Thinner, Stephen King makes a passing reference to The King in Yellow, a head shop in the small (fictional) town of Fairview, Conn.

The Mask that the Stranger is instructed to remove but turns out not to exist at all in the excerpt from The King in Yellow play (in Chambers' short story 'The Mask') evokes the scene in Edgar Allan Poe's 'The Masque of the Red Death' where Prince Prospero demands that the stranger dressed as the Red Death should remove his mask and robes, only to find nothing underneath. Given the recognition of that short story, this might be an inspiration or even a tribute from Chambers to Poe.

Marion Zimmer Bradley drew a number of names from The King in Yellow for her Darkover series, including Hastur, Hali, Camilla, and Cassilda. Bradley mentioned Chambers as an influence in a 1980 interview.[12]

Swedish writer Anders Fager's short stories 'Miss Witt's Great Work of Art' and 'The Queen in Yellow' features the Stockholm-based 'The Carcosa Foundation' as it turns a performance artist ino an avatar of the Yellow King.

Cthulhu Mythos[edit]

'The King in Yellow', illustration by Earl Geier in Richard Watts' scenario 'Tatterdemalion' for the Call of Cthulhurole-playing game published by Chaosium. The Yellow Sign adorning the back of the throne was designed by Kevin A. Ross for the scenario 'Tell Me, Have You Seen the Yellow Sign?'

H. P. Lovecraft read The King in Yellow in early 1927[13]and included passing references to various things and places from the book—such as the Lake of Hali and the Yellow Sign — in 'The Whisperer in Darkness' (1931),[14]one of his main Cthulhu Mythos stories. Lovecraft borrowed Chambers' method of only vaguely referring to supernatural events, entities, and places, thereby allowing his readers to imagine the horror for themselves. The play The King in Yellow effectively became another piece of occult literature in the Cthulhu Mythos alongside the Necronomicon and others.

In the story, Lovecraft linked the Yellow Sign to Hastur, but from his brief (and only) mention it is not clear what Lovecraft meant Hastur to be. August Derleth developed Hastur into a Great Old One in his controversial reworking of Lovecraft's universe, elaborating on this connection in his own mythos stories. In the writings of Derleth and a few other latter-day Cthulhu Mythos authors, the King in Yellow is an Avatar of Hastur, so named because of his appearance as a thin, floating man covered in tattered yellow robes.[citation needed]

In Lovecraft's cycle of horror sonnets, Fungi from Yuggoth, sonnet XXVII 'The Elder Pharos' mentions the last Elder One who lives alone talking to chaos via drums: 'The Thing, they whisper, wears a silken mask of yellow, whose queer folds appear to hide a face not of this earth...'.[15] This thing with a silken mask of yellow also features in The Dream-Quest of Unknown Kadath.

In the Call of Cthulhu roleplaying game published by Chaosium, the King in Yellow is an avatar of Hastur who uses his eponymous play to spread insanity among humans. He is described as a hunched figure clad in tattered, yellow rags, who wears a smooth and featureless 'Pallid Mask'. Removing the mask is a sanity-shattering experience; the King's face is described as 'inhuman eyes in a suppurating sea of stubby maggot-like mouths; liquescent flesh, tumorous and gelid, floating and reforming'.[attribution needed]

Although none of the characters in Chambers' book describe the plot of the play, Kevin Ross fabricated a plot for the play within the Call of Cthulhu mythos.[citation needed]

The Secret World, a Lovecraft-inspired massively multiplayer online role-playing game, quotes Cassilda's Song and other elements from The King in Yellow during a quest.

The theft of a supposed manuscript of the play The King in Yellow from the British Library forms a major plot element of Charles Stross's Lovecraft-inspired book The Annihilation Score.

In Alan Moore's comic series Providence, as well as in his previous story Neonomicon, Moore re-imagines the Lovecraftian mythos while referencing and borrowing heavily from The King in Yellow. The book is referenced by name throughout Providence, as well as referencing a fictional variation Sous Le Monde, French for 'Under the World.' In both Providence and its sequel, a recurring character named Johnny Carcosa appears as an avatar/speaker for a Lovecraftian entity, possibly Nyarlathotep or Azathoth.[16]

Game designer Robin D. Laws wrote a collection of Chambers-inspired stories entitled New Tales of the Yellow Sign after converting the story 'Repairer of Reputations' for Trail of Cthulhu. He subsequently wrote Yellow King Roleplaying Game that takes place in four Chambers-inspired 'realities', including Belle-epoque Paris, Chambers' fictional European war, the United States after the fall of the Castagne regime, and an apparently contemporary setting subject to subtle incursions from Carcosa.

Dan Abnett's novels The Magos, Pariah, and several connected short stories feature an ominous character called 'Grael Ochre, or the Yellow King,' whose nature is expected to be revealed in the last two parts of the Bequin trilogy (which began with Pariah.) These works are set in the Warhammer 40,000 universe, which has many Lovecraftian elements.

References[edit]

  1. ^'The King In Yellow: First Edition Controversy'. Retrieved 21 March 2014.
  2. ^American Supernatural Tales. Penguin Classics. Penguin Books. 2007. p. 474. ISBN978-0-14-310504-6. First publication: Robert W. Chambers, The King in Yellow ... F. Tennyson Neely, 1895
  3. ^ ab'Robert W. Chambers' in American Supernatural Tales. Penguin Classics. Penguin Books. 2007. p. 79. ISBN978-0-14-310504-6.
  4. ^Klein, T. E. D. (1986). 'Chambers, Robert W(illiam)'. In Sullivan, Jack (ed.). The Penguin Encyclopedia of Horror and the Supernatural. New York: Penguin/Viking. pp. 74–6. ISBN0-670-80902-0.
  5. ^'The King in Yellow'. Internet Speculative Fiction Database. Retrieved 28 April 2014.
  6. ^'The King in Yellow and Other Horror Stories by Robert W. Chambers - Reviews, Discussion, Bookclubs, Lists'. Goodreads. Retrieved August 6, 2013.
  7. ^'The King in Yellow' in e.g. Chambers, Robert W. (2004). The Yellow Sign and Other Stories. Call of Cthulhu Fiction. Chaosium. p. 3. ISBN1-56882-170-0.
  8. ^'The Mask' in e.g. Chambers, Robert W. (2004). The Yellow Sign and Other Stories. Call of Cthulhu Fiction. Chaosium. p. 33. ISBN1-56882-170-0.
  9. ^Chambers, Robert W. (2004). The Yellow Sign and Other Stories. Call of Cthulhu Fiction. Chaosium. p. 20. ISBN1-56882-170-0.
  10. ^Chambers, Robert W. (2000). Joshi, S. T. (ed.). The Yellow Sign and Other Stories. Oakland, CA: Chaosium. p. xiv. ISBN978-1-56882-126-9.
  11. ^Brian Stableford, 'The King in Yellow' in Frank N. Magill, ed. Survey of Modern Fantasy Literature, Vol 2. Englewood Cliffs, NJ: Salem Press, Inc., 1983. (pp. 844-847).
  12. ^Marion Zimmer Bradley (1980), 'A Darkover Retrospective', The Marion Zimmer Bradley Literary Works Trust, San Francisco. Online at http://www.mzbworks.com/Darkover-Retrospective.htm
  13. ^Joshi, S. T.; Schultz, David E. (2001). 'Chambers, Robert W[illiam]'. An H. P. Lovecraft Encyclopedia. Westport, CT: Greenwood Press. p. 38. ISBN978-0-313-31578-7.
  14. ^Pearsall, Anthony B. 'Yellow Sign'. The Lovecraft Lexicon (1st ed.). Tempe, AZ: New Falcon. p. 436. ISBN0-313-31578-7.
  15. ^Lovecraft, Howard Phillips (1971). Fungi from Yuggoth and other poems. Ballantine Books. ISBN978-0-345-02147-2.
  16. ^'Providence 10'. Retrieved 11 August 2018.

Further reading[edit]

  • Bleiler, Everett (1948). The Checklist of Fantastic Literature. Chicago: Shasta Publishers.
  • Watts, Richard; Love, Penelope (1990). Fatal Experiments. Oakland, CA: Chaosium. ISBN0-933635-72-9.
  • The Hastur Cycle, edited by Robert M. Price, Chaosium, 1993
  • The Yellow Sign and Other Stories, edited by S.T. Joshi, Chaosium, 2004
  • Rehearsals for Oblivion: Act 1 - Tales of The King in Yellow, edited by Peter A. Worthy, Elder Signs Press, 2007
  • Strange Aeons 3 (an issue dedicated to The King in Yellow, edited by Rick Tillman and K.L. Young, Autumn 2010
  • A Season in Carcosa, edited by Joseph S. Pulver, Miskatonic River Press, 2012
  • New Tales of the Yellow Sign by Robin D. Laws, Atomic Overmind Press, 2012
  • Lovecraft eZine King in Yellow Tribute Issue, edited by Joseph S. Pulver, Lovecraft eZine Press, 2014
  • Cassilda's Song: Tales Inspired by Robert W. Chambers' King in Yellow Mythos, edited by Joseph S. Pulver, Chaosium, 2015
  • The King in Yellow Tales: Volume 1 by Joseph S. Pulver, Lovecraft eZine Press, 2015
  • The Egg by Hildred Rex, 2017

External links[edit]

Wikimedia Commons has media related to The King in Yellow.
Wikisource has original text related to this article:
  • The King in Yellow at Project Gutenberg
  • The King in Yellow title listing at the Internet Speculative Fiction Database
  • The King in Yellow public domain audiobook at LibriVox
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