Substance Designer 2021


Adobe has changed the licensing for the Substance tools: texturing painting software Substance Painter, material authoring software Substance Designer and new app Substance Alchemist.

  • Substance Designer 2021 Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.
  • Substance Designer; Substance Source; Technology; Oct. 06 2020 Parametric Cities: a 2021 Collection of Materials. We decided to give Archviz experts even more tools to design entire cities: get inspired with our 2020-2021 catalogue!

When buying via the product website, the three applications are now only available on subscription, although perpetual Indie licences of Substance Painter and Designer remain available via Steam.

Substance Designer 2021 available on Steam. 0 users have this game to trade, and 2 want it.

Adobe has also now removed the old rent-to-own option for Substance Painter and Substance Designer, although existing subscribers have a further year to exercise their buy-out option.

The change in policy was announced on the Substance forum last month but not, as far as we can see, on the Substance blog or social media channels, so a hat tip to CGPress for spotting the relevant post.

Indie perpetual licences of Substance Painter and Designer still available, but only via Steam
Users have been speculating about licensing changes to the Substance products ever since original developer Allegorithmic was acquired by Adobe at the start of this year.

Model

The new policy is less of a drastic change than some feared at the time: the Substance products have not been incorporated into Adobe’s Creative Cloud subscriptions, and perpetual licences remain available for Substance Painter and Designer – albeit only via Steam, and only as the old Indie versions.

Pricing for those Indie versions, intended for artists and studios earning less than $100,000 per year, remains unchanged at $149.99, including one year of updates.

Perpetual Pro licences of both applications are no longer available.

Games texture map generation tool Bitmap2Material also remains available via Steam, although not via the Substance website: links to the old product pages generate 404 errors, though the manual is still online.

Maintenance for perpetual licences to stop after 2021
Users with existing perpetual licences of Substance Painter and Designer will be able to renew their maintenance contracts until 31 October 2020.

Maintenance pricing remains unchanged, at $75/year for Indie licences and $490/year for Pro licences.

Renewing on the final day that maintenance is available will give users with perpetual licences access to updates until October 2021.

Designer

After that, the only way to get access to new versions will be to change to a subscription, or to keep rebuying the Steam Indie version annually, which effectively doubles the cost.

In its forum thread, Adobe has confirmed that the Steam editions “will be updated at the same pace” as the subscription versions, although it declined to comment on how long perpetual licences will remain available on Steam, commenting that this was “not something we can answer”.

Adobe has also now removed the old rent to own option, which enabled users to make monthly payments, then convert to a perpetual licence of the software after a certain number had been made.

Users currently on rent to own have until 31 October 2020 to convert to a perpetual licence.

Subscriptions now officially include Substance Alchemist rather than Bitmap2Material
For subscribers, pricing remains largely unchanged: monthly subscriptions still cost $19.90/month for Indie users or $99.90/month for a Pro users.

The cost of an annual subscription falls slightly for Indie users, from $239/year to $219/year, and rises slightly for Pro users, from $990/year to $999/year.

The bigger change is that Bitmap2Material is no longer part of new subscriptions. Instead, users will get access to next-gen material authoring tool Substance Alchemist as part of their subscription fee.

Subscribers previously had access to beta versions of the software, but Adobe has confirmed that this will still apply after the first stable release, Substance Alchemist 2019.1, ships later today.

Substance subscriptions also remain separate to Adobe’s Creative Cloud All Apps plans.


Read Adobe’s FAQs for its new licensing policy for the Substance tools

Visit the Substance tools product website
(Already updated to reflect the new licensing conditions)

Related posts:

Tags: Adobe, Allegorithmic, Bitmap2Material, licensing, perpetual licence, price, rent to own, Steam, subscription, Substance Alchemist, Substance Alchemist 1.0, Substance Alchemist 2019.1, Substance Designer, Substance Painter

Today is a special day. Substance Source becomes the perfect home for a (gigantic) batch of new materials. The title clued you in: it’s all about buildings! And we might possibly have gone way over the top this time.

There are full building facades, structural construction materials, interior design and decoration textures, so there’s a chance the material of your dream is in here. And if it’s not, don’t forget to check last year’s collection of powerful assets designed especially for Archviz experts.

Welcome to Parametric City!

Last year, we created parametric materials to simplify the texturing of building elements, like curtain walls and windows. This time, we went even further: the material is the facade.

The material acts as a tileable portion of the building that can be repeated across the face of your 3D model. You just need to make a few decisions: choose the number of floors, the number of windows per floor, and in no time, an entire city block erects. No need to model the facade details: a simple geometry is enough.

We know that the creation of detailed neighborhoods requires a lot of resources and time that Archviz experts just can’t afford. And in the meantime, the Sims™ need a place to live!

In the end, what we want is to give you the ability to save extensive modeling time, and quickly generate realistic facades for secondary buildings. These skylines that will appear in the background shouldn’t take too much time away from the main building of the scene.

However, the need for speed of execution should in no way drive you to sacrifice photorealism and creative freedom. The facades are fully parametric, meaning that every aspect can be changed. From the material of the walls to the proportion of the windows, their color — even the lintel design and the ledges at every story: everything adapts to your need and taste.

Substance Designer Tutorials

And to truly give the illusion of realism, your building needs to feel inhabited, and that means finding a way to infer the life that is happening behind the curtains.

The parametric facades includes parameters to selectively vary the details of each window. You can decide to open or close the curtains, roll down the shutters, and choose between daylight or night-time mode to get a completely randomized final result.

Technical materials make their entrance into the collection to inspire new interiors for 2021. Form meets function with these elements designed with performance in mind only. Industry secrets, such as aeronautics technical materials, are making a noticed entrance into interior spaces.

Space separations, walls or ceilings become ever-changing surface according to the time of day and the viewers position. You can apply it to full wall sections, or divide it in smaller tiles and brick-like layouts to introduce a graphic second read. See how it works with these translucent plastic partitions:

In the same vein, expended foams that were hidden behind walls become visual mechanics. We designed several types foam materials with parameters to let you customize the cells size, depth, color and density.

Metal foams are a cellular structure consisting of a solid metal with gas-filled pores comprising a large portion of the volume. The pores can be sealed or interconnected. Metal foams are lightweight, have exceptional mechanical resistance, and provide sound and thermal insulation.

Plastic foams are a type of polymers which include void and cells within the polymer. This cellular structure forms by impregnation of a physical or chemical blowing agent. Also called “expanded plastics”, foams possess inherent features that make them suitable for shock absorption, thermal and sound insulation, even captation of interior ambient pollution. They are also very easy to form cut and assemble.

Ceramic foams are astonishingly lightweight, while sharing the desirable visual qualities of ceramic.

Substance Designer 2021 Vs

Complementary to real marble and stone finishes, acrylic polymer primarily serve as a countertop and benchtop surface, though it has many other applications. It is suited for sinks, bowls, basins, baths and shower trays; creative planners have all the options to design functional and tasteful kitchens and bathrooms, sanitary facilities, and much more.

Unlike stone, acrylic polymers allow for the widest range of shapes imaginable. A delicate composition of acrylic, minerals, and natural pigments combine to create a smooth, non-porous, thermo-formable, and visually seamless surface. The parameters offer a wide range of options. The color slider alone will let you generate entire catalogs of shades for any style of countertop.

When it comes to surface design trends, there’s one look that’s evergreen on both residential and commercial interiors alike: natural stone effects. With inclusions of terrazzos or veins, like with marble, natural stone is timeless. But it’s not just floor surfaces that have taken this style to heart. From tabletops and bathroom basins to phone cases and stationery, this trend is everywhere and it’s a look with longevity.

Speaking about evergreen materials, this release also feeds your palette of finishes and patterns. When it comes to interior design, one can never have too many woods, marbles and concretes. Of course, it’s all totally sustainable as everything’s digital !

We don’t compromise on realism: every material mimics how the fabric of material behave in real life. Take wood for instance, the way you cut the trunk will give you a different finish of the fibers… but more on this later. This goes, of course, for every part of the transformation process: from fabrication to installation and every step in between.

We created materials with parameters that enable anyone to become a material expert by playing with the main visual attributes of the texture file.

For the more curious, the .sbs files are all on Substance Source if you wanted to know how the effects are made. You could definitely get some inspiration there! We also aim for the library to become a digital bible for material procedural creation. The nodal graphs are at your disposal to generate your personal catalog of finishes.

So. It’s raining wood on Substance Source. You asked for it! Today you get access to a whopping 1000 fully parametric woods splintered into:
– 40 unique wood types
– 5 main wood finishes
– 25 layout of wood floors
– 10 wood siding, dock and roof shingle patterns
– laser carved wood patterns

If you want to be more experimental, there’s even a couple of wood composites we picked up from a previous discussion with Daniel Liden.

We added new metal meshes and decorative woven structures. Parametric woven metal patterns consist of fl at and/or round wires interwoven to create distinctive textures and designs for wall partition systems or ceiling tiles.

Finally, we couldn’t end this collection without speaking about concretes and marbles. The materials are completely ubiquitous in modern architecture – for good taste and deep pockets! Check out these beautiful concrete walls:

Many of you in the community requested more photorealistic marbles and were kind enough to share some references, so we made the most of the opportunity. Slabs and blocks of marble are used for stair treads, floor tiles, facing stone, cemetery stones, window sills, ashlars, sculptures, benches, paving stones and many other uses.

Substance Designer 2019

Check out a selection of free materials from the architectural release on Substance Source!

Artwork and visuals by the Substance Source team: Maximilien Vert, Eric Lautard, Damien Bousseau.